Add life
parent
96249df669
commit
d4671efb5a
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@ -4,10 +4,6 @@
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require("util")
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local function round2even(num)
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return 2 * math.floor(num / 2)
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end
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local function rotate(direction, clockwise)
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local match
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if clockwise then
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@ -31,8 +27,6 @@ end
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local function initColors(rules)
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rules = rules:lower()
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local colorbrewer = require("colorbrewer")
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-- set a specific random seed to avoid picking the same palette every time
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math.randomseed(os.time())
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local scheme = colorbrewer.random(#rules)
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COLORS = {}
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for i, color in pairs(scheme) do
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@ -133,7 +127,7 @@ local function nextColor(ant)
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return c
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end
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function love.mousepressed(x, y, _, _)
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function love.mousepressed(x, y)
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spawnAnt(x, y)
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end
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@ -525,4 +525,6 @@ function colorbrewer.random(length)
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return scheme[length]
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end
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-- set a specific random seed to avoid picking the same palette every time
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math.randomseed(os.time())
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return colorbrewer
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@ -0,0 +1,5 @@
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function love.conf(t)
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t.window.highdpi = true
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t.window.vsync = true
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t.window.title = "life"
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end
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@ -0,0 +1,183 @@
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require("util")
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local function initRules(pattern)
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local b, s = pattern:match("B(.+)/S(.+)")
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B = {}
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for c in b:gmatch(".") do
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B[tonumber(c)] = true
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end
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S = {}
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for c in s:gmatch(".") do
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S[tonumber(c)] = true
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end
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end
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local function initColors()
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local colorbrewer = require("colorbrewer")
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local scheme = colorbrewer.random(2)
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ON = scheme[1]
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OFF = scheme[2]
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end
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local function initScreen()
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local width, height = love.graphics.getDimensions()
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WIDTH, HEIGHT = round2even(width), round2even(height)
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love.graphics.setBackgroundColor(OFF[1], OFF[2], OFF[3], 0.9)
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end
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local function initFont()
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FONT = love.graphics.newFont(16)
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love.graphics.setFont(FONT)
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FPS_WIDTH = FONT:getWidth("120 FPS")
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FPS_HEIGHT = FONT:getHeight()
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end
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local function initGrid()
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GRID = {}
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GRID.mt = {}
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setmetatable(GRID, GRID.mt)
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GRID.mt.__index = function(table, key)
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table[key] = {}
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return table[key]
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end
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end
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local function cloneGrid()
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local grid = {}
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for x, v in pairs(GRID) do
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grid[x] = {}
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for y, set in pairs(v) do
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grid[x][y] = set
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end
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end
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setmetatable(grid, grid.mt)
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return grid
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end
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local function drawGlider(x, y)
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GRID[x][y] = true
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x = x + UNITS
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y = y + UNITS
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GRID[x][y] = true
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x = x + UNITS
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GRID[x][y] = true
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y = y - UNITS
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GRID[x][y] = true
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y = y - UNITS
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GRID[x][y] = true
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end
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function love.load(args)
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local pattern = args[1] or "B3/S23"
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UNITS = args[2] or 8
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STEPS_PER_FRAME = args[3] or 1
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DRAGGING = false
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initRules(pattern)
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initColors()
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initScreen()
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initFont()
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initGrid()
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drawGlider(80, 80)
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end
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local function wrap(n, high)
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n = n % high
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if n < 0 then
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n = n + high
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end
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return n
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end
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local function neighbors(x, y)
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local lowX = x - UNITS
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local highX = x + UNITS
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local lowY = y - UNITS
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local highY = y + UNITS
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local count = 0
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for i = lowX, highX do
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for j = lowY, highY do
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i = wrap(i, WIDTH)
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j = wrap(j, HEIGHT)
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if (i ~= x or j ~= y) and GRID[i][j] then
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count = count + 1
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end
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end
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end
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return count
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end
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function love.mousepressed(x, y, button)
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if button == 1 then
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DRAGGING = true
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elseif button == 2 then
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x = (x - (x % UNITS))
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y = (y - (y % UNITS))
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drawGlider(x, y)
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end
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end
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function love.mousereleased()
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DRAGGING = false
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end
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function love.mousemoved(x, y)
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if DRAGGING then
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x = (x - (x % UNITS))
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y = (y - (y % UNITS))
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GRID[x][y] = true
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end
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end
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FRAMELOCK_COUNTER = 0
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FRAMELOCK_FPS = 30
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function love.update(dt)
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require("lurker").update()
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FRAMELOCK_COUNTER = FRAMELOCK_COUNTER + dt
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if FRAMELOCK_COUNTER < (1 / FRAMELOCK_FPS) then
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return
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end
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FRAMELOCK_COUNTER = 0
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for _ = 1, STEPS_PER_FRAME do
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local grid = cloneGrid()
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for x = 0, WIDTH, UNITS do
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for y = 0, HEIGHT, UNITS do
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local current = GRID[x][y]
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local n = neighbors(x, y)
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if current then
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if not S[n] then
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grid[x][y] = false
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end
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else
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if B[n] then
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grid[x][y] = true
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end
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end
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end
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end
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GRID = grid
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end
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end
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local function paintFPS()
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local fps = tostring(love.timer.getFPS()) .. " FPS"
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love.graphics.setColor(ON)
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love.graphics.rectangle("fill", WIDTH - FPS_WIDTH - 10, HEIGHT - FPS_HEIGHT - 20, FPS_WIDTH + 30, FPS_HEIGHT + 10, 5, 5)
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love.graphics.setColor(OFF)
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love.graphics.print(fps, WIDTH - FPS_WIDTH - 5, HEIGHT - FPS_HEIGHT - 15)
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end
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function love.draw()
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for x, v in pairs(GRID) do
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if x ~= "mt" then
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for y, on in pairs(v) do
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if on then
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love.graphics.setColor(ON)
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else
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love.graphics.setColor(OFF)
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end
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love.graphics.rectangle("fill", x, y, UNITS, UNITS)
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end
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end
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end
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paintFPS()
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end
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