Add build instructions and make lurker optional

main
mat ess 2022-09-12 21:37:48 -04:00
parent d4671efb5a
commit 212948b1c4
3 changed files with 52 additions and 2 deletions

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README.md Normal file
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# cellular automata toys in löve2d
## toys
### ants
langton's ant, heavily inspired by Andrew Healey's [blog post](https://healeycodes.com/virtual-ants) and [code](https://github.com/healeycodes/virtual-ants).
supports multiple colors by passing a custom set of rules, see [wikipedia](https://en.wikipedia.org/wiki/Langton%27s_ant#Extension_to_multiple_colors).
click on the screen to spawn new ants.
### life
conway's game of life. supports other life-like cellular automata rules, see [wikipedia](https://en.wikipedia.org/wiki/Life-like_cellular_automaton#A_selection_of_Life-like_rules)
left click or click and drag to flip cells on, and right click to spawn a glider.
## colorbrewer
this repo includes a lua interface to [the lovely and accessible ColorBrewer2 colorschemes based on the research of Dr. Cynthia Brewer](https://colorbrewer2.org), based on [the original ColorBrewer code](https://github.com/axismaps/colorbrewer/) and the implementation in [Chroma.js](https://github.com/gka/chroma.js/).
## running the toys
if you have [löve](https://github.com/love2d/love) installed on your system, you can just run the toys by name:
```bash
love ants
# run with a cool square pattern
love ants LRRRRRLLR
# other options
love ants <rule> <grid-unit-width-px> <simulation-steps-per-frame>
love life
# run with HighLife rules
love life B36/S23
# other options
love life <rule> <grid-unit-width-px> <simulation-steps-per-frame>
```
if you have [nix](https://nixos.org), you can use the provided flake.nix to get a working environment for running the games, as well as support for hot reloading if you want to hack on them.
```bash
nix develop
love ...
```

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@ -132,7 +132,9 @@ function love.mousepressed(x, y)
end
function love.update()
pcall(function()
require("lurker").update()
end)
for _ = 1, STEPS_PER_FRAME do
for i, ant in pairs(ANTS) do
local c = nextColor(ant)

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@ -131,7 +131,9 @@ end
FRAMELOCK_COUNTER = 0
FRAMELOCK_FPS = 30
function love.update(dt)
pcall(function()
require("lurker").update()
end)
FRAMELOCK_COUNTER = FRAMELOCK_COUNTER + dt
if FRAMELOCK_COUNTER < (1 / FRAMELOCK_FPS) then
return